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WEEK 6

ANIMALS

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DAY 1:

K-2:

Allow them to choose between these games for the duration of the rotation (need headphones for all games) 

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BEES AND POLLINATION

CREATE A FISH 

ANIMALS AND AUTOMOBILES

CREATE AN ECOSYSTEM

ARCHER FISH

CREATE A POND

SAVE THE RAINFOREST

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3-6:

They are welcome to choose any of the games above, but may also select from the following:

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For the games with an "*" next to them, keep a leaderboard with their highest scores (they can have unlimited attempts to get a high score, but can only report to you 2 times) OR STAFF can pick one of the following games to keep track of scores and students can chose to be a part of challenge or play other games listed below

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Highest score of each game gets 25 Thunderbucks

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BUBBLES 

CATS AND GHOSTS

FROGGER*

ANIMAL CUBE DASH*

CROSSY CHICKEN*

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DAY 2: KAHOOT!

K-2:

ANIMAL KAHOOT!

STAFF

STUDENTS

For younger groups run it as trivia rather than having everyone use computers and reading questions (keep track of points) 

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Winner gets 75 Thunderbucks​

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3-6:

ANIMAL KAHOOT!

STAFF

STUDENTS

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Winner gets 75 Thunderbucks

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With extra time they can play the games from the previous day 

Week 6: Programs
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