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WEEK 4
HALLOWEEK
DAY 1: SPOOKY GAMES
MONSTER MAKING AND NOCTOURNAL ROBOTS
K-2:
Play the video and have students draw along with crayons, following the instructions on the video (about 5 minutes per monster)
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Reward participation and engagement with 5-10 Thunderbucks
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3-6:
SPOOKY ROBOTS
Teach students how to program the Edison Robots using the barcodes provided in the learning packet. Have them program the robots to follow light (will need flashlights/phone flashlights)
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Have them build an obstacle course and have their robot navigate through it in the dark using only a flashlight
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Reward participation and engagement with 5-10 Thunderbucks
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Week 4: Programs
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