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WEEK 4

HALLOWEEK

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DAY 1: SPOOKY GAMES

Pumpkin Lamps

MONSTER MAKING AND NOCTOURNAL ROBOTS

K-2:

DRAW A MONSTER 

Play the video and have students draw along with crayons, following the instructions on the video (about 5 minutes per monster)

Reward participation and engagement with 5-10 Thunderbucks

3-6:

SPOOKY ROBOTS

Teach students how to program the Edison Robots using the barcodes provided in the learning packet. Have them program the robots to follow light (will need flashlights/phone flashlights)

Have them build an obstacle course and have their robot navigate through it in the dark using only a flashlight

Reward participation and engagement with 5-10 Thunderbucks

Week 4: Programs

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