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WEEK 5

LEVEL UP

DAY 1: CLASSIC GAMES

K-6:

Be sure to explain how the controls transfer onto a keypad (all instructions are on game website) 

PACMAN

TETRIS

DONKEY KONG 

SONIC

GALAGA 

Keep a running scoreboard for high scores on each game. Whoever has the high score for each game gets 25 Thunderbucks 

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DAY 2: TRIVIAAAAA

K-3: 

KAHOOT 

STUDENTS

For the younger groups, have the Kahoot! up on the board but ask the questions as a group, rather than having them connect via the computer 

4-6: 

SLIGHTLY TRICKIER

Winner gets 75 Thunderbucks

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Week 5: Programs

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